From Gaming to Nuclear: The Evolution of VR
Until now, 360° virtual reality technologies have largely been geared towards the gaming and tech consumer. But what if I told you it could revolutionise the energy sector as well? With nuclear reactor projects on the rise and the energy sector constantly looking to innovate to meet the ever-increasing demand, now may be the time for VR and energy companies to collaborate. andoverleader
there are over 400 nuclear reactors worldwide, and around 60 more under construction. In such a fast-moving industry it is key that training and planning is immaculate – not only for safety concerns but also so that employees can stay ahead of their game. 360° VR technology could revolutionise the way employees learn about reactors: they way they function, how to solve any problems, how to improve, and a whole host of other things.
Due to its versatile nature, VR technology incorporated into training would enable employees to learn how to handle dangerous situations in a safe, controlled environment. This is key within such a high-risk environment as a nuclear reactor. It would also minimise costs for the energy companies themselves: imagine being able to train hundreds of staff in one room using just one simple piece of equipment?
Who knows – eventually VR training methods might even eliminate the need for dedicated training centres entirely, saving time, money and space. What’s more, employees around the world could save on the travel time and costs normally associated with training. Using portable and compact VR equipment and programmes, employees could be based anywhere and receive the same level of training as they would if they were to travel to head offices and training centres miles away from where they are based.
However, the scope of 360° VR technology is not limited to training. It could be used in practice, for example to engage the shut down of a plant remotely should any problems or complications arise. A few years down the line, VR could even reduce the need for any human presence within the reactors at all, virtually eliminating all risk to personnel.
From the perspective of the energy consumer – namely every single person in the modern world – it would be fascinating to have unprecedented access to a nuclear reactor and see just what goes on inside. This would help to dispel common misconceptions about the nuclear sector, such as those associated with disasters like Chernobyl and Fukushima, and hopefully broaden people’s minds to the endless possibilities that nuclear energy could bring. EDF Energy currently offers a series of “virtual tours” on their website for anyone to access, so why not take the next step and allow the viewer to have complete control of their vision?
Nuclear energy is just one of myriad examples of how 360° virtual reality technologies needn’t be limited to gaming. What lies ahead for VR is an extensive and versatile array of collaborations spanning a multitude of industries, and this is only the beginning.
From Gaming to Nuclear: The Evolution of VR
Until now, 360° virtual reality technologies have largely been geared towards the gaming and tech consumer. But what if I told you it could revolutionise the energy sector as well? With nuclear reactor projects on the rise and the energy sector constantly looking to innovate to meet the ever-increasing demand, now may be the time for VR and energy companies to collaborate.
there are over 400 nuclear reactors worldwide, and around 60 more under construction. In such a fast-moving industry it is key that training and planning is immaculate – not only for safety concerns but also so that employees can stay ahead of their game. 360° VR technology could revolutionise the way employees learn about reactors: they way they function, how to solve any problems, how to improve, and a whole host of other things.
Due to its versatile nature, VR technology incorporated into training would enable employees to learn how to handle dangerous situations in a safe, controlled environment. This is key within such a high-risk environment as a nuclear reactor. It would also minimise costs for the energy companies themselves: imagine being able to train hundreds of staff in one room using just one simple piece of equipment?
Who knows – eventually VR training methods might even eliminate the need for dedicated training centres entirely, saving time, money and space. What’s more, employees around the world could save on the travel time and costs normally associated with training. Using portable and compact VR equipment and programmes, employees could be based anywhere and receive the same level of training as they would if they were to travel to head offices and training centres miles away from where they are based.
However, the scope of 360° VR technology is not limited to training. It could be used in practice, for example to engage the shut down of a plant remotely should any problems or complications arise. A few years down the line, VR could even reduce the need for any human presence within the reactors at all, virtually eliminating all risk to personnel.
From the perspective of the energy consumer – namely every single person in the modern world – it would be fascinating to have unprecedented access to a nuclear reactor and see just what goes on inside. This would help to dispel common misconceptions about the nuclear sector, such as those associated with disasters like Chernobyl and Fukushima, and hopefully broaden people’s minds to the endless possibilities that nuclear energy could bring. EDF Energy currently offers a series of “virtual tours” on their website for anyone to access, so why not take the next step and allow the viewer to have complete control of their vision?
Nuclear energy is just one of myriad examples of how 360° virtual reality technologies needn’t be limited to gaming. What lies ahead for VR is an extensive and versatile array of collaborations spanning a multitude of industries, and this is only the beginning.
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